PHILADELPHIA CRICKET LEAGUE
"Revival of Cricket in the Mecca of Cricket"
Established 2006
BY-LAWS
Copyright material, no electronic copies of the material to be reproduced without the prior consent of the PCL.
All games are played under International Cricket Council (I.C.C.) rules and P.C.L rules and by-laws. The P.C.L. rules and by-laws will take the precedence over I.C.C. rules.
1. THE LEAGUE
1.1 The name of the league is Philadelphia Cricket League.
1.2 The mission of the league is to promote this beautiful game to all while maintaining the true spirit and competitiveness in its most genuine form. Where, people can truly sense and feel the taste of this great game, thus bringing competition, harmony, affection, self accomplishment, love and unity reflecting the true color of America.
2. START TIME OF PLAY
2.1 All league matches including play-offs shall start at 11:00 AM except games at those fields where the permit time is 12.00 noon or 1.00 PM then the matches will start at 12.00 noon or 1.00 PM. For the teams traveling 3.00 hours to a game the start time will be 1.00 PM. The rest of the rules for 12.00 noon or 1.00 PM games shall be same as for the games starting at 11.00 AM. The Executive Committee reserves the right to set the starting time for the semi-finals and the Championship game.
2.2 If due to circumstances beyond the control of the home team, the ground is not ready for play by the scheduled starting time, the official umpire (or both captains) may agree on a new starting time.
2.3 In the event that a game is delayed as a result of PCL approved reasons, the revised starting time shall not be later than 2.00 PM. Further, the number of overs may not be reduced to less than 25. If such an agreement is reached, no penalties shall be imposed on the home team. However, the captain of the home team shall state to the officiating umpire, or the visiting captain if no official umpire is present, what circumstances led to the ground not being ready for play. An email or letter must be sent to the League's Administrative director explaining the same within a day after the game.
3. SPINNING OF THE TOSS
3.1 In order to guarantee that the first ball is bowled at the mandated starting time, teams are required to spin the toss no less than 15 minutes prior to the scheduled starting time i.e. 10.45 AM for 11.00 AM start time and 11.45 AM for 12.00 noon start time and 12.45 PM for 1.00 PM start time.
3.2 A team not having a player to spin the toss or is not ready or unwilling to spin the toss as stipulated, shall be considered in violation of league rules and shall result in the offending team losing the toss.
3.3 A team need not have all its players present to spin the toss. Any playing member may spin the toss after providing the officiating umpire and the opposing captain, or the captain’s representative, with his list of declared players for that game. Such list must be legible with first and last names. A team will not be considered ready to play unless this requirement is met.
3.4 Once the toss has been spun, the winning team must immediately inform the opposing team of its decision.
3.5 If the team that won the toss does not have 8 declared players present at the mandated staring time, that team shall give up the toss to the opposing team (assuming the opposing team have a minimum of 8 declared players present).
4. PENALTIES FOR LATE START
4.1 A team is not considered ready to play until the umpire and opposing captain are presented with a legible list of each player's full name (Minimum 8 players).
4.2 A team is not considered ready to play if it fails to provide any item necessary for the start of play including but not limited to a PCL approved ball, stumps, bails, secured matting or a properly prepared pitch.
4.3 For every 5 minutes, or fraction thereof, of delay in starting a game after the scheduled starting time, the offending team will lose 1 over. (Example: if a team is not ready to play 1-5 minutes after the scheduled starting time, they will lose 1 over. If they are not ready to play 6 minutes after the starting time, they will lose 2 overs, etc.
4.4 A team not ready to play or unwilling to start after 45 minutes past the scheduled starting time shall automatically forfeit the match.
5. RESPONSIBILITIES OF HOST TEAMS
5.1 THINGS TO HAVE AND PREPARATION OF FIELD
Each Host Team shall be responsible for the following:
5.1.1 If the host team does not have the ownership of the field then making sure that they have contacted the team that has the ownership/permit of the field at-least a day before in arranging the key to the field, storage shed, metal box or club house and making sure about the whereabouts of the Matting and the Nails and Hammer box/bag.
5.1.2 Rolling the pitch and making sure the pitch and the outfield is suitable for play.
5.1.3 Clearly marked creases on the pitch/matt.
5.1.4 Providing a broom to sweep the pitch.
5.1.5 Providing boundary markers (Ropes, Cones and Flag markers) to clearly mark 25 yards circle with flat cones or fluorescent paint, boundaries preferably with flag markers.
5.1.6 Providing chalk to mark the batsmen’s guard.
5.1.7 Providing two (2) sets of stumps and bails, wood only. (Steel/Plastic stumps or bails are not permitted at-all).
5.1.8 If the host team does not have the ownership of the field then they must carry with them (2) sets of stumps and bails, wood only, boundary markers Flag markers preferable, flat cones for the 25 yard circle, chalk, broom and Nails and Hammer Box/bag.
5.1.9 If the host team does not have the ownership of the field then they may not have to carry the Nails and Hammer Box/bag if the team that has the ownership/permit to field has agreed to provide. However, if for any reason the Nails and Hammer box/bag is missing at the field then it is the host team requirement to arrange it. If the host team is unable to arrange the Nail and the hammer 45 minutes after the regular start time in normal weather conditions then they will forfeit the game. The rule of 1 over lost for every 5 minutes delay shall stay.
5.2 MATTING
5.2.1 It shall be the responsibility of the host team to lay and put away the matting.
5.2.2 Only in the event of inclement weather should the matting
be left on the grass to be dried and subsequently returned to the storage area as soon as possible by the hosting team.
5.2.3 If the two non permitted teams are playing in a field they should contact the team who has the ownership of the field, to leave all the things intact along with the matting if the next day is Sunday and there is a PCL schedule game with the permission of the team who has the ownership of the field. Both the teams then should let the league know about such arrangements. However, PCL will not be responsible for any damage to the matting etc. since it is left with the approval of the club which has the ownership/permit to the field.
5.2.4 If the two non-permitted teams are playing in a field on Sunday and due to the inclement weather matting is wet. They should do everything possible to get the matting reasonably dry. However, they have to put the matting back in the storage area under any circumstances; otherwise there will be a fine if that field is arranged by the PCL. There will be no fine if the usage of the field is the direct agreement b/w the team playing with the team that has the ownership/permit to the field.
5.3 GENERAL MAINTENANCE OF FIELDS
5.3.1 Teams that receive fields from local jurisdictions/townships shall be the only teams holding permits for those fields. The permitted teams shall be responsible for the general maintenance of the said fields.
5.3.2 Teams that are hosting the game shall be ultimately responsible for the disposal of trash/litter generated from games.
5.4 WATER/REFRESHMENTS
5.4.1 All hosting teams are required to provide enough dirking water to the visiting team.
5.4.2 All hosting teams are encouraged to provide food and refreshments to the visiting teams. However, it is not required.
6. SCORER
6.1 Each team is required to provide scorers with the score being recorded on the regular Cricket scorebook.
6.2 If teams have spare players/individuals. Then both the scorers should tally the score at the end of every over.
6.3 Notwithstanding the above, the captain of each team shall be responsible for a full and correct account of both batting and bowling figures being kept of each match played. At the close of each game, he shall sign the score sheet of the opposing team as being correct in confirmation with the umpire. Umpire should tally the score at each drink intervals and keep copying the detail of the other team in one of the teams score book for which he will be taking the copy with him to fill it online on the website. Umpire is the final authority in confirming the score. He must sign score book of both teams. Umpire must also write down the highlights and declare Man of the Match in conformation with both captains. In case there is a disagreement b/w the captain’s then umpire is the one who decides the Man of the Match.
7. FORFEITS/WALKOVER
7.1. TEAM WITH FEWER THAN EIGHT PLAYERS
7.1.1 A team which has fewer than eight (8) declared players present at the ground, 45 minutes after the scheduled start of the game shall automatically forfeit the match.
7.1.2 A team that is not ready to play even with all being perfect and umpire ready, or for any other unjustified reason, or is unwilling to start after 45 minutes past the scheduled starting time, shall automatically forfeit the match.
7.2 INELIGIBLE PLAYER
7.2.1 Any team, which uses an ineligible player, shall automatically forfeit the game and is subject to other fines and penalties.
7.2.2 If a team forfeits a scheduled fixture for any reason whatsoever, the offending team shall be liable for a fine as outlined in Bylaw 16.
7.3 IMPROPER TRANSFER OF PLAYER
7.3.1 Any team in the PCL that uses a player in a PCL game without following the official transfer procedure outlined in section 8.3 below shall forfeit all games that they won while using in improperly transferred player. In addition, that team shall be subject to a fine as outlined in Bylaw 16.
7.3.3 No meeting or hearing of the Executive Committee shall be necessary to enforce this regulation.
7.4 MATCH WON on a FORFEIT
7.4.1 If a team wins a match on a forfeit, it shall fill the score sheet online on the league website a completed team list showing the names of its players by following Friday. All points/percentage shall be awarded to that team.
7.5 EXPULSION BASED ON FORFEITURES
7.5.1 A team shall automatically be expelled from the league upon forfeiting 3 games in one season. And will loose its membership and will be considered as new applicant if they decide to join back the following year. All prior year forfeiture fine must be paid before the the team is consider for the new year.
7.6 FOLLOWING YEAR SCHEDULING CONSEQUENCES FOR TEAM FORFEITING GAME(s)
7.6.1 A team that forfiets a game in one year where they are a visiting team to another field will not get the hosting right at their field the following year against the team they forfeited. |